The Smash Brothers is a 2013 nine part documentary series written and directed by Travis 'Samox' Beauchamp. The documentary series examines the history of the competitive Super Smash Bros. community, in particular the game Super Smash Bros. Melee and its top eight players, including Joel "Isai" Alvarado, Jason Zimmerman, Juan Debiedma, Joseph Marquez, PC Chris, and Ken Hoang. The film also features extensive commentary from other community figures including Chris "Wife" Fabiszak, Wynton "Prog" Smith, Kashan "Chillindude" Khan, Daniel "ChuDat" Rodriguez, and Lillian "Milktea" Chen. The series was crowdfunded through Kickstarter. Episodes of the series has received a combined 4 million views on YouTube. The film had a total budget of US$12,000.
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, 1h30 OrigineEtats-Unis GenresDocumentaire ThèmesInformatique, Documentaire sur les technologies, Jeu vidéo Note69% In the 1980s, video games were synonymous with arcades, and games were bringing in enough quarters to fill the Rose Bowl. This led Iowa entrepreneur Walter Day (with the support of various game manufacturers) to declare himself the sole authority on high scores. In 1982, Day launched his Twin Galaxies International Scoreboard. Teenage superstars came from all over North America to join Walter in a Life magazine feature spread, which recognized them as video game world champions. This led to the nationally televised 1982 Video Game World Championships, a touring National Video Game Team, and the promise of fame, fortune and groupies.
, 2h4 OrigineRoyaume-uni GenresDocumentaire ThèmesInformatique, Documentaire sur les technologies, Jeu vidéo ActeursIan Livingstone Note74% L'industrie du Jeu Vidéo devait bien commencer quelque part ...
Ce film documentaire raconte l'histoire de l'industrie britannique des jeux vidéo de 1979 à nos jours. Il se concentre sur la manière dont la créativité et la vision d'un nombre relativement restreint d'individus, ont permis au Royaume-Uni de jouer un rôle clé et pionnier dans le façonnement de l'industrie des jeux vidéo d'un milliard de dollars, qui domine aujourd'hui le paysage du divertissement dans le monde moderne. Le film présente des interviews de grands concepteurs de jeux, journalistes et musiciens britanniques des 30 dernières années.
, 1h2 GenresDocumentaire ThèmesInformatique, Sexualité, Homosexualité, Documentaire sur les technologies, Jeu vidéo, LGBT, LGBT Note53% Common topics in the film include why games matter, what a game is, what they do for individuals, and how they affect culture are explored. Sexuality in culture bridges the gap to sexuality in games, to make room for the topic of non traditional sexualities and expressions being a part of culture, and thus video games. Hate speech and bigotry are common in online spaces, and how that affects people personally when they play games is commented on. Solutions to harmful activity is postulated, and many point to the GaymerX convention for doing good work in creating a safe space in adding visibility, to influence a more open-minded gaming community, as well as more LGBTQ characters in mainstream games.